/*
 * Tile.java
 *
 * Created on 7. Dezember 2006, 19:54
 *
 * Copyright (c) 2007 Daniel Gronau
 *
 * This file is part of KanjiTori.
 *
 * KanjiTori is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 3 of the License, or
 * (at your option) any later version.
 *
 * KanjiTori is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 *
 */

package kanjitori.map.tile;

import com.jme.scene.TriMesh;
import java.util.Map;
import kanjitori.abstraction.Parameterizable;

/**
 * A tile is a sub-category of thing, which represents a "static" part
 * of the game environment, like walls or floor quads. "Static" means,
 * that there is no true interaction with pots or with the player, tiles
 * are just meant to provide the game "board". Of course this does not mean
 * that tiles cannot be animated. Tiles are arranged in a rectangular grids
 * which are called "layers".
 * @author Pirx
 */
public interface Tile extends Parameterizable {
    
    public String getName();

    public void setName(String name);

    public char getChar();

    public void setChar(char ref);
    
    public void init();
    
    public TriMesh getMesh(int index);
    
    public String getRenderStateName(int index);
    
    public int getSize();
    
}
